Cell-based first-hit ray casting is a new technique for fast perspective volume visualization. This technique, based on the well known ray casting algorithm, performs iso-surfacing and supports interactive threshold adjustment. It is accelerated by the reduction of average ray path lengths to only a few steps per pixel. The volume is divided into cubic sub volumes. Each sub volume that is intersected by an iso-surface is projected to the image plane. A local ray casting step within the sub volume is performed for each pixel covered by the projection. Cell-based first-hit ray casting is perfectly suited whenever fast perspective iso-surfacing is required. This paper describes the basic algorithm, presents possible optimizations and evaluates...
The immense progress of imaging technologies has radically changed the prac-tice of medicine both in...
For ray-casting of non-rigid deformations, the direct approach (as opposed to the traditional indire...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
International audienceThis paper describes an extended ray casting scheme for three-dimensional (3-D...
Copyright © 2013 Lili Lin et al. is is an open access article distributed under the Creative Commons...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
Interactive high quality volume rendering is becoming increasingly more important as the amount of m...
Volume data visualization is an active field of research and development. It can be applied in many...
An approach is described for approximating 3D volumetric render-ing of medical data for use in surgi...
. Modern computers are unable to store in main memory the complete data of high resolution medical i...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
An approach is described for approximating 3D volumetric rendering of medical data for use in surgic...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
The immense progress of imaging technologies has radically changed the prac-tice of medicine both in...
For ray-casting of non-rigid deformations, the direct approach (as opposed to the traditional indire...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
International audienceThis paper describes an extended ray casting scheme for three-dimensional (3-D...
Copyright © 2013 Lili Lin et al. is is an open access article distributed under the Creative Commons...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
Interactive high quality volume rendering is becoming increasingly more important as the amount of m...
Volume data visualization is an active field of research and development. It can be applied in many...
An approach is described for approximating 3D volumetric render-ing of medical data for use in surgi...
. Modern computers are unable to store in main memory the complete data of high resolution medical i...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
An approach is described for approximating 3D volumetric rendering of medical data for use in surgic...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
The immense progress of imaging technologies has radically changed the prac-tice of medicine both in...
For ray-casting of non-rigid deformations, the direct approach (as opposed to the traditional indire...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...