We present a method for ray casting curved-quadratic elements in 3D. The advantages of this approach is that a curved element can be directly visualized. Conventionally, higher-order elements are tessellated with several linear elements so that standard visualization techniques can be applied to the linear elements. Our method primarily focuses on how to find an approximation to the intersection between a ray and a curved-quadratic element. Once this approximation is found, conventional accumulation and color mapping techniques can be applied to the approximation to produce a volumetric visualization of the element. A cutting plane implementation is also shown that leverages the ray casting technique
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
Quadratic surfaces are a simple, useful representation for certain types of curved objects, that can...
Sigg C, Weyrich T, Botsch M, Gross M. GPU-Based Ray-Casting of Quadratic Surfaces. In: Eurographics...
Thin, curved structures occur in many volumetric datasets. Their analysis using classical volume ren...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
<p>Rays are cast from each coordinate plane. In this 2D sketch, a coordinate plane is represented by...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
Quadratic surfaces are a simple, useful representation for certain types of curved objects, that can...
Sigg C, Weyrich T, Botsch M, Gross M. GPU-Based Ray-Casting of Quadratic Surfaces. In: Eurographics...
Thin, curved structures occur in many volumetric datasets. Their analysis using classical volume ren...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
<p>Rays are cast from each coordinate plane. In this 2D sketch, a coordinate plane is represented by...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...