textRay tracing is an attractive rendering option because it can produce high quality images that faithfully represent physically-based phenomena. Its embarrassingly parallel nature makes it a natural choice for rendering large-scale scene data, especially on machines that lack specialized graphics hardware. Unfortunately, the traditional recursive ray tracing algorithm is exceptionally memory inefficient for large scenes, especially when using a shading model that generates incoherent secondary rays. Queueing ray tracers have been shown to control scene state under these conditions, but they allow ray state to grow unchecked. Instead, we propose a ray tracing framework that controls both ray and scene state by dynamically adjusting the re...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
Abstract—This paper extends and evaluates a family of dy-namic ray scheduling algorithms that can be...
While each new generation of processors gets larger caches and more compute power, external memory b...
Scientific ray tracing now can include realistic shading and material properties, but tracing rays t...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270. With 32 Linux PCs we are able to is...
This paper raises the issue of computational workload and memory load balancing to ray trace large s...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
Abstract—This paper extends and evaluates a family of dy-namic ray scheduling algorithms that can be...
While each new generation of processors gets larger caches and more compute power, external memory b...
Scientific ray tracing now can include realistic shading and material properties, but tracing rays t...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270. With 32 Linux PCs we are able to is...
This paper raises the issue of computational workload and memory load balancing to ray trace large s...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...