We propose a method to accelerate direct volume rendering using programmable graphics hardware (GPU). In the method, texture slices are grouped together to form a texture slab. Rendering non-empty slabs from front to back viewing order generates the resultant image. Considering each pixel of the image as a ray, slab silhouette maps (SSMs) are used to skip empty spaces along the ray direction per pixel basis. Additionally, SSMs contain terminated ray information. The method relies on hardware z-occlusion culling and hardware occlusion queries to accelerate ray traversals. The advantage of this method is that SSMs are created on the fly by the GPU without any pre-processing. The cost of generating the acceleration structure is very small with...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...