D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current GPUs may lead to a strongly view-dependent performance, which reduces the fields of application of volume rendering. In this short technical note, we propose a slight modification of texture-based volume rendering that maintains roughly constant frame rates on any GPU architecture. The idea is to split the volume into smaller subvolumes. These bricks can be oriented in different directions; thus the varying performance for different viewing directions is averaged out
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hard...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Volume rendering is a technique to display 3D volumetric data sets as 2D images. Main computation in...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-e...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...