We present a systematic approach for direct volume rendering terascale-sized data that are time-varying, and possibly non-uniformly sampled, using only a single commodity graphics PC. Our method employs a data reduction scheme that combines lossless, wavelet-based progressive data access with a user-directed, hardware-accelerated data packing technique. Data packing is achieved by discarding data blocks with values outside the data interval of interest and encoding the remaining data in a structure that can be ef ciently decoded in the GPU. The compressed data can be transferred between disk, main memory, and video memory more ef ciently, leading to more effective data exploration in both spatial and temporal domains. Furthermore, our textu...
We present a new parallel multiresolution volume rendering framework for large-scale time-varying da...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering tech-nique coupled with a compression scheme ...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
Interactive visualization of time-varying volume data is essential for many scientific simulations. ...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cl...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations...
We present a new parallel multiresolution volume rendering framework for large-scale time-varying da...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering tech-nique coupled with a compression scheme ...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
Interactive visualization of time-varying volume data is essential for many scientific simulations. ...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cl...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations...
We present a new parallel multiresolution volume rendering framework for large-scale time-varying da...
Figure 1: A sequence of progressive volume rendering steps for the SF1 dataset consisting of about 1...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...