Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive goal in computer graphics. While photorealistic rendering has certainly been achieved at the expense of tremendous computational resources and corresponding rendering times; real-time rendering typically must accept a great number of compromises to achieve adequate performance, such as aliasing artifacts, the absence of secondary illumination effects such as diffuse inter-reflection and realistic specular reflections, and a lack of geometric detail. This dissertation demonstrates solutions which reduce the computational cost of solving the rendering equation through a series of strategic approximations which are well suited to the massively p...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
In recent years, image-based rendering has emerged itself as a new and promising methodology in the ...
subtended solid angles. (a) The pre-filtered voxelization is used to evaluate shadows with arbitrary...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
International audience(Siggraph 2011 Talk) Indirect illumination is an important element for realist...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering o...
Abstract: This paper introduces the concept of imperfect volumes, a fast one-pass point-based voxeli...
Modeling believable lighting is a crucial component of computer graphics applications, including gam...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
In recent years, image-based rendering has emerged itself as a new and promising methodology in the ...
subtended solid angles. (a) The pre-filtered voxelization is used to evaluate shadows with arbitrary...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
International audience(Siggraph 2011 Talk) Indirect illumination is an important element for realist...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering o...
Abstract: This paper introduces the concept of imperfect volumes, a fast one-pass point-based voxeli...
Modeling believable lighting is a crucial component of computer graphics applications, including gam...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
In recent years, image-based rendering has emerged itself as a new and promising methodology in the ...
subtended solid angles. (a) The pre-filtered voxelization is used to evaluate shadows with arbitrary...