Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audienceIndirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly dependent on the complexity of the scene and of the BRDF of the involved surfaces. While off-line computation and pre-baking can be acceptable for some cases, many applications (games, simulators, etc.) require real-time or interactive approaches to evaluate indirect illumination. We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low-frequency illumination. It is based on a hierarchical voxel octree representation generated and updated on ...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A ...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
International audience(Siggraph 2011 Talk) Indirect illumination is an important element for realist...
This thesis presents new and efficient illumination algorithms for off-line and real-time rendering....
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Modeling believable lighting is a crucial component of computer graphics applications, including gam...
Computer graphics can nowadays produce images in realtime that are hard to distinguish from photos o...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
Until recently only the light which comes directly from a light source to a surface could have been ...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A ...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
International audience(Siggraph 2011 Talk) Indirect illumination is an important element for realist...
This thesis presents new and efficient illumination algorithms for off-line and real-time rendering....
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Modeling believable lighting is a crucial component of computer graphics applications, including gam...
Computer graphics can nowadays produce images in realtime that are hard to distinguish from photos o...
International audienceGlobal illumination is a complex all-frequency phenomenon including subtle eff...
Until recently only the light which comes directly from a light source to a surface could have been ...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A ...
Virtual reality headsets and light field displays are relatively new display technologies that are b...