We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering of indirect lighting from mobile client devices to dedicated ray tracing hardware on the server with a hybrid real-time computer graphics rendering algorithm. Spherical harmonics (SH) light probes are updated with path tracing on the server side, and the final frame is rendered with a fast rasterization-based pipeline that uses the light probes to approximate high quality indirect diffuse lighting and glossy specular reflections. That is, the rendering workload can be split to multiple devices across the network with a small bandwidth usage. It also benefits multi-user and multi-view scenarios by separating indirect lighting computation from c...
We present a new, general, and real-time technique for soft global illumination in low-frequency env...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering o...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global ill...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
A supplementary video for the upcoming publication "DDISH-GI: Dynamic Distributed Spherical Harmonic...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
We present a new, general, and real-time technique for soft global illumination in low-frequency env...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering o...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global ill...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
A supplementary video for the upcoming publication "DDISH-GI: Dynamic Distributed Spherical Harmonic...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audienceIn this paper, we introduce Harmonics Virtual Lights (HVL), to model indirect ...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
We present a new, general, and real-time technique for soft global illumination in low-frequency env...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...