We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly. We show how to combine the advantages of both into a unified acceleration structure allowing for blending between the different representations. A combination of both representations results in...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
International audienceVolumetric representations provide the localization of shapes in space. When s...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
This thesis focuses on the construction of octree for three-dimensional triangular models on graphic...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
Voxel representations are commonly used for scientific data visualization, but also for many special...
Voxel representations are commonly used for scientific data visualization, but also for many special...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
International audienceVolumetric representations provide the localization of shapes in space. When s...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
This thesis focuses on the construction of octree for three-dimensional triangular models on graphic...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
Voxel representations are commonly used for scientific data visualization, but also for many special...
Voxel representations are commonly used for scientific data visualization, but also for many special...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
International audienceVolumetric representations provide the localization of shapes in space. When s...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...