We present a system that combines voxel and polygonal representations into a single octree acceleration structure that can be used for ray tracing. Voxels are well-suited to create good level-of-detail for high-frequency models where polygonal simplifications usually fail due to the complex structure of the model. However, polygonal descriptions provide the higher visual fidelity. In addition, voxel representations often oversample the geometric domain especially for large triangles, whereas a few polygons can be tested for intersection more quickly. We show how to combine the advantages of both into a unified acceleration structure allowing for blending between the different representations. A combination of both representations results in...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
This thesis focuses on the construction of octree for three-dimensional triangular models on graphic...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
International audienceVolumetric representations provide the localization of shapes in space. When s...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
This thesis focuses on the construction of octree for three-dimensional triangular models on graphic...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
International audienceVolumetric representations provide the localization of shapes in space. When s...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...