For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive applications. Only recently, with the dawn of programmability of graphics cards, different representations emerged. Especially for complex entities, triangles have difficulties in representing convincing details and faithful approximations quickly become costly. In this work we investigate Voxels. Voxels can represent very rich and detailed objects and are of crucial importance in medical contexts. Nonetheless, one major downside is their significant memory consumption. Here, we propose an out-of-core method to deal with large volumes in real-time. Only little CPU interaction is needed which shifts the workload towards the GPU. This makes th...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
render (a); (c) is a top view of the view frustum with aggregate triangles in black. The same aggreg...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
render (a); (c) is a top view of the view frustum with aggregate triangles in black. The same aggreg...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
render (a); (c) is a top view of the view frustum with aggregate triangles in black. The same aggreg...