This thesis focuses on the construction of octree for three-dimensional triangular models on graphics hardware. This acceleration structure was chosen based on a comparison of the most commonly used acceleration structures. The approach to the construction of this structure is based on the method of construction of a sparse voxel octree which is derived from the former. The process uses voxelization accelerated by the graphics card's rendering pipeline. To facilitate this process and enable the integration of the proposed procedure into future applications, this thesis also includes design of a C++ language library
Voxel-based rendering has recently received significant attention due to its potential in the contex...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
Volume data visualization, namely isosurfaces rendering is of use in many areas like medicine, anthr...
Implement a high-level model of computationally intensive part of 3D graphics pipe-line. Increasing ...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
International audienceVolumetric representations provide the localization of shapes in space. When s...
Octree structures are widely used in graphic applications to accel-erate the computation of geometri...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
Kalte H, Porrmann M, Rückert U. Using a Dynamically Reconfigurable System to Accelerate Octree Based...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graph...
Volume data visualization, namely isosurfaces rendering is of use in many areas like medicine, anthr...
Implement a high-level model of computationally intensive part of 3D graphics pipe-line. Increasing ...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
International audienceVolumetric representations provide the localization of shapes in space. When s...
Octree structures are widely used in graphic applications to accel-erate the computation of geometri...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...