The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graphics card. This work explains the fundamentals of realistic rendering and voxel representation of visual data. It also presents selected hierarchical structures usable for acceleration and describes the desing of a solution focusing on the representation of voxel data and their rendering. The thesis describes libraries created as part of the project and algorithms. It also evaluates time and memory requirements of the application along with graphical output
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
One of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual ...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
Tato práce se věnuje vytvoření aplikace, která procedurálně generuje a následně vizualizuje volumetr...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
Diplomsko delo obsega izdelavo grafičnega pogona za upodabljanje vokslov s poudarkom na prilagojenih...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goa...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
Postoje razni načini za prikazati trodimenzionalni prostor. Jedan od načina je pomoću volumnih eleme...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
One of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual ...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
Tato práce se věnuje vytvoření aplikace, která procedurálně generuje a následně vizualizuje volumetr...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
Diplomsko delo obsega izdelavo grafičnega pogona za upodabljanje vokslov s poudarkom na prilagojenih...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goa...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
Postoje razni načini za prikazati trodimenzionalni prostor. Jedan od načina je pomoću volumnih eleme...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
One of the main goals of computer graphics is the fast synthesis of photorealistic image of virtual ...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...