Octree structures are widely used in graphic applications to accel-erate the computation of geometric proximity relations. This data strucutre is fundamental for game engine architectures for a correct scene management and culling process. With the increasing power of graphics hardware, processing tasks are progressively ported of to those architectures. However, octrees are essentially hierarchical structures, and octree searches mainly sequential processes, which is not suited for GPU implementation. On one side, several strate-gies have been proposed for GPU octree data structure, most of them use hierarchical searches. On the other side, recent works introduced optimized searches which avoid hierarchical traversals. In this work, we pro...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
The A* algorithm has been a key search algorithm and part of AI literature for a long time. It has a...
Graphics processor units (GPUs) are many-core processors that perform better than central processing...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
A* search is a fundamental topic in artificial intelligence. Recently, the general purpose computat...
Abstract: Game tree search is a classical problem in the field of game theory and artificial intelli...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
Constraint programming has gained prominence as an effective and declarative paradigm for modeling a...
Abstract. During the last few years, Graphics Processing Units (GPU) have evolved from simple device...
In this paper we observe the possibility to accelerate a search algorithm for multiobjective optimiz...
General purpose graphical processing units were proven to be useful for accelerating computationally...
Nearest neighbor search is a core computational task in database systems and throughout data analysi...
Abstract. We present a GPU algorithm for the nearest neighbor search, an important database problem....
Central to many complex systems, spatial actors require an awareness of their local environment to e...
We present a GPU algorithm for the nearest neighbor search, an important database problem. The searc...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
The A* algorithm has been a key search algorithm and part of AI literature for a long time. It has a...
Graphics processor units (GPUs) are many-core processors that perform better than central processing...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
A* search is a fundamental topic in artificial intelligence. Recently, the general purpose computat...
Abstract: Game tree search is a classical problem in the field of game theory and artificial intelli...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
Constraint programming has gained prominence as an effective and declarative paradigm for modeling a...
Abstract. During the last few years, Graphics Processing Units (GPU) have evolved from simple device...
In this paper we observe the possibility to accelerate a search algorithm for multiobjective optimiz...
General purpose graphical processing units were proven to be useful for accelerating computationally...
Nearest neighbor search is a core computational task in database systems and throughout data analysi...
Abstract. We present a GPU algorithm for the nearest neighbor search, an important database problem....
Central to many complex systems, spatial actors require an awareness of their local environment to e...
We present a GPU algorithm for the nearest neighbor search, an important database problem. The searc...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
The A* algorithm has been a key search algorithm and part of AI literature for a long time. It has a...
Graphics processor units (GPUs) are many-core processors that perform better than central processing...