In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for even triangle spatial distributions, whilst for uneven cases non-uniform subdivision works better. Non-uniform subdivision techniques mainly include hierarchical grids and octrees. Hierarchical grids have been adopted for previous GPU-based approaches, due to their suitability for GPUs. However, octrees offer a better adaptation to distributions. One contribution of this paper is the use of an octree grid that takes a middle path between these two structures, and accelerates collision detection by significantly reducing the number of broad-phase tests which, due to their large quantity, are generally the main bottleneck in performance. Anoth...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Context. Collision is a basic necessity in most simulated environments, especially video games, whic...
Collision detection tests between objects dominate run time simulation of rigid body animation. Trad...
We present in this paper several contributions on the collision detection optimization centered on h...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Collision detection in physics engines often use primitives such as spheres and boxes since collisio...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
Domain decomposition based on spatial locality is a classical data-parallel problem whose solution m...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Context. Collision is a basic necessity in most simulated environments, especially video games, whic...
Collision detection tests between objects dominate run time simulation of rigid body animation. Trad...
We present in this paper several contributions on the collision detection optimization centered on h...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Collision detection in physics engines often use primitives such as spheres and boxes since collisio...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
Domain decomposition based on spatial locality is a classical data-parallel problem whose solution m...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...