Context. Collision is a basic necessity in most simulated environments, especially video games, which demand user interaction. Octrees are a way to divide the simulated environments into smaller, more manageable parts,and is a hierarchical tree-structure, where each node has eight children. Octrees and similar tree-structural methods have been used frequently to optimize collision calculations and partition the objects in the 3D space. Objectives. The aim of this thesis is to find a way to further improve upon the octree structure, by using a two-level octree structure, and simplify the collision of objects that do not demand much complexity, due to their size or the geometric simplicity of their 3D models, this is done by calculating how m...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
In this paper we address the problem of collision detection and response in real-time animation syst...
International audienceParticle systems are important building block for simulating vivid and detail-...
We present an algorithm for collision detection between multiple deformable objects translating in a...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
This report describes a collision detection system which uses the N-objects octree algorithm. This t...
Collision detection tests between objects dominate run time simulation of rigid body animation. Trad...
Collision detection between several objects in a closed space is of fundamental importance in all ...
Background. Real-time applications like video games use particle systems for special effects to add ...
In this paper, the collision prediction between polyhedra under screw motions and a static scene usi...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Two methods for detecting intersections among three dimensional objects are described. The first met...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Collision detection between several objects in a closed space is an interesting research topic in a...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
In this paper we address the problem of collision detection and response in real-time animation syst...
International audienceParticle systems are important building block for simulating vivid and detail-...
We present an algorithm for collision detection between multiple deformable objects translating in a...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
This report describes a collision detection system which uses the N-objects octree algorithm. This t...
Collision detection tests between objects dominate run time simulation of rigid body animation. Trad...
Collision detection between several objects in a closed space is of fundamental importance in all ...
Background. Real-time applications like video games use particle systems for special effects to add ...
In this paper, the collision prediction between polyhedra under screw motions and a static scene usi...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Two methods for detecting intersections among three dimensional objects are described. The first met...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Collision detection between several objects in a closed space is an interesting research topic in a...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
In this paper we address the problem of collision detection and response in real-time animation syst...
International audienceParticle systems are important building block for simulating vivid and detail-...