This report describes a collision detection system which uses the N-objects octree algorithm. This technique is described by Shaffer & Herb in an unpublished report [1991], and subsequently published in IEEE Transactions on Robotics and Automation [Shaffer & Herb 1992]. The algorithm was developed and tested with the Hook [1992] animation system. The algorithm and its implementation are described, with particular attention to the design of the octree component as an abstract data type (ADT). In addition, timing test results are reported
This article describes practical collision detection algorithms for robot motion planning. Attention...
In this paper we address the problem of collision detection and response in real-time animation syst...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
A data structure and update algorithm are presented for a prototype real time collision detection sa...
Context. Collision is a basic necessity in most simulated environments, especially video games, whic...
A data structure and update algorithm are presented for a prototype real time collision detection sa...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Collision detection tests between objects dominate run time simulation of rigid body animation. Trad...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
Collision detection between several objects in a closed space is an interesting research topic in a...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Collision detection between several objects in a closed space is of fundamental importance in all ...
We consider the collision detection problem for general objects. A four-dimensional approach is prop...
This article describes practical collision detection algorithms for robot motion planning. Attention...
In this paper we address the problem of collision detection and response in real-time animation syst...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
A data structure and update algorithm are presented for a prototype real time collision detection sa...
Context. Collision is a basic necessity in most simulated environments, especially video games, whic...
A data structure and update algorithm are presented for a prototype real time collision detection sa...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Collision detection tests between objects dominate run time simulation of rigid body animation. Trad...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
Collision detection between several objects in a closed space is an interesting research topic in a...
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to po...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Collision detection between several objects in a closed space is of fundamental importance in all ...
We consider the collision detection problem for general objects. A four-dimensional approach is prop...
This article describes practical collision detection algorithms for robot motion planning. Attention...
In this paper we address the problem of collision detection and response in real-time animation syst...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...