Collision detection tests between objects dominate run time simulation of rigid body animation. Traditionally hierarchical bounding box tests are used to minimize collision detection time. But the bounding boxes do not take shapes of the objects into account which results in a large number of collision detection tests. We propose an adaptive spatial subdivision of the object space based on octree structure to rectify this problem. We also present a technique for efficiently updating this structure periodically during the simulatio
This paper presents an accurate real time collision detection algorithm for interactively animated v...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
In this paper we address the problem of collision detection and response in real-time animation syst...
We present an algorithm for collision detection between multiple deformable objects translating in a...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
Context. Collision is a basic necessity in most simulated environments, especially video games, whic...
This paper addresses the problem of performing collision detection between two flexible objects, the...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
This report describes a collision detection system which uses the N-objects octree algorithm. This t...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
soft body collision, animation, spatial subdivision, spatial hashing Soft-body models are common in ...
In virtual environment world, performing collision detection between various 3D objects requires sop...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
This paper presents an accurate real time collision detection algorithm for interactively animated v...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
In this paper we address the problem of collision detection and response in real-time animation syst...
We present an algorithm for collision detection between multiple deformable objects translating in a...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
Context. Collision is a basic necessity in most simulated environments, especially video games, whic...
This paper addresses the problem of performing collision detection between two flexible objects, the...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
This report describes a collision detection system which uses the N-objects octree algorithm. This t...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
soft body collision, animation, spatial subdivision, spatial hashing Soft-body models are common in ...
In virtual environment world, performing collision detection between various 3D objects requires sop...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
This paper presents an accurate real time collision detection algorithm for interactively animated v...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
In this paper we address the problem of collision detection and response in real-time animation syst...