This paper presents an accurate real time collision detection algorithm for interactively animated virtual characters using sphere-trees as Bounding Volume Hierarchies. We build upon a fast mathematical method for on-demand sphere refitting during the animation and improve it for being applicable to any object, without dependency on its geometrical level of detail or its dynamic/static behavior. It uses sphere-plane intersection test as the exact test in the collision detection algorithm instead of the usual triangle-triangle one. Corner-trees, a special hierarchy that ensures the utilization of the plane-sphere intersection test is right, are also presented. In the worst case, the optimization decreases in 25% the time needed to proc...
International audienceCollision detection is an enabling technology for many virtual environments, g...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
In this paper we address the problem of collision detection and response in real-time animation syst...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
International audienceWe present a fast algorithm for continuous collision detection between a movin...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
Virtual Reality as a tool for evaluating digital mock-ups. One of the key functions needed for inter...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
International audienceWe present an interactive algorithm for continuous collision detection between...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
International audienceCollision detection is an enabling technology for many virtual environments, g...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
In this paper we address the problem of collision detection and response in real-time animation syst...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
International audienceWe present a fast algorithm for continuous collision detection between a movin...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
Virtual Reality as a tool for evaluating digital mock-ups. One of the key functions needed for inter...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
We consider the problem of preprocessing a scene of polyhedral models in order to perform collision ...
International audienceWe present an interactive algorithm for continuous collision detection between...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
International audienceCollision detection is an enabling technology for many virtual environments, g...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...