In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using existing consumer-level graphics cards and its programmable graphics processing units (GPU) a sphere-tree is constructed in real-time inside an animation. This guarantees that no construction or loading of a precomputated hierarchy is required. With our method, core memory is managed in an efficient manner, allocating and releasing memory space as necessary. By this, out-of-core techniques can perform better in real-time situations. The animation tests maintain an above the average performance and the collision detection is fast and efficient
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
In this paper, a fast sphere-tree generation method used for collision detection called Branch On-co...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
In this paper we address the problem of collision detection and response in real-time animation syst...
This paper presents an accurate real time collision detection algorithm for interactively animated v...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
Collision detection is a vital task in almost all forms of computer animation and physical simulatio...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using...
In this paper, a fast sphere-tree generation method used for collision detection called Branch On-co...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
In this paper we address the problem of collision detection and response in real-time animation syst...
This paper presents an accurate real time collision detection algorithm for interactively animated v...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
Collision detection is a vital task in almost all forms of computer animation and physical simulatio...
This paper presents a method for approximating polyhedral objects to support a timecritical collisi...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
We present a simple method for performing real-time collision detection in a virtual surgery environ...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, v...