We present in this paper several contributions on the collision detection optimization centered on hardware performance. We focus on the broad phase which is the first step of the collision detection process and propose three new ways of parallelization of the well-known Sweep and Prune algorithm. We first developed a multi-core model takes into account the number of available cores. Multi-core architecture enables us to distribute geometric computations with use of multi-threading. Critical writing section and threads idling have been minimized by introducing new data structures for each thread. Programming with directives, like OpenMP, appears to be a good compromise for code portability. We then proposed a new GPU-based algorithm also ba...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
We present parallel algorithms to accelerate collision queries for sample-based motion planning. Our...
International audienceRay-tracing algorithms can be used to render a virtual scene and to detect col...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
We present the work in progress of a collision detection (CD) algorithm on a multi-threaded environm...
We present the work in progress of a collision detection (CD) algorithm on a multi-threaded environm...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
Collision checking takes most of the time in sampling based path planning algorithms. When the scene...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
We present parallel algorithms to accelerate collision queries for sample-based motion planning. Our...
International audienceRay-tracing algorithms can be used to render a virtual scene and to detect col...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
We present the work in progress of a collision detection (CD) algorithm on a multi-threaded environm...
We present the work in progress of a collision detection (CD) algorithm on a multi-threaded environm...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
Collision checking takes most of the time in sampling based path planning algorithms. When the scene...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
We present parallel algorithms to accelerate collision queries for sample-based motion planning. Our...
International audienceRay-tracing algorithms can be used to render a virtual scene and to detect col...