We present the work in progress of a collision detection (CD) algorithm on a multi-threaded environment and based on two graphics processor units (GPUs); the first GPU is used as a normal graphics processor, and the second GPU is doubled as a ‘collision detection’ coprocessor. Our approach makes use of the stream parallel engine provided by modern GPUs together with their native architecture for handling vector operations; thus we aim to perform fast and reliable collision detection. Our initial work involves multi-threading and incorporates a cheap pre-processing stage for storing essential scene data in a format suitable for GPUs (i.e. as textures). It also involves multi-pass rendering in multiple stages. The first stage of collision det...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
Real-time collision detection is required by most of all computer graphics applications. However, th...
International audienceRay-tracing algorithms can be used to render a virtual scene and to detect col...
We present the work in progress of a collision detection (CD) algorithm on a multi-threaded environm...
We present in this paper several contributions on the collision detection optimization centered on h...
International audienceWe have presented several contributions on the collision detection optimizatio...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
International audienceWe present a novel approach for fast collision detection between multiple defo...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
International audienceWe have presented several contributions on the collision detection optimizatio...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
Real-time collision detection is required by most of all computer graphics applications. However, th...
International audienceRay-tracing algorithms can be used to render a virtual scene and to detect col...
We present the work in progress of a collision detection (CD) algorithm on a multi-threaded environm...
We present in this paper several contributions on the collision detection optimization centered on h...
International audienceWe have presented several contributions on the collision detection optimizatio...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
International audienceWe present a novel approach for fast collision detection between multiple defo...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
International audienceWe have presented several contributions on the collision detection optimizatio...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
Real-time collision detection is required by most of all computer graphics applications. However, th...
International audienceRay-tracing algorithms can be used to render a virtual scene and to detect col...