International audienceIn this paper we present a new technique to dynamically adapt the first step (broad phase) of the collision detection process on hardware architecture during simulation. Our approach enables to face the unpredictable evolution of the simulation scenario (this includes addition of complex objects, deletion, split into several objects, ...). Our technique of dynamic adaptation is performed on sequential CPU, multi-core, single GPU and multi-GPU architectures. We propose to use off-line simulations to determine fields of optimal performance for broad phase algorithms and use them during in-line simulation. This is achieved by a features analysis of algorithmic performances on different architectures. In this way we ensure...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
Virtual reality environments are becoming increasingly large and complex and real-time interaction l...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
We present in this paper several contributions on the collision detection optimization centered on h...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
Virtual reality environments are becoming increasingly large and complex and real-time interaction l...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
International audienceIn this paper we present a new technique to dynamically adapt the first step (...
We present in this paper several contributions on the collision detection optimization centered on h...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceWe have presented several contributions on the collision detection optimizatio...
International audienceRecent years have seen the impressive evolution of graphics hardware and proce...
Collision detection on industrial digital mock-up is one of the challenging problems for real-time i...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
International audienceCollision detection on industrial digital mock-up is one of the challenging pr...
Virtual reality environments are becoming increasingly large and complex and real-time interaction l...