Collision detection in physics engines often use primitives such as spheres and boxes since collisions between these objects are straightforward to compute. More complicated objects can then be modeled using compounds of these simpler primitives. However, in the pursuit of making it easier to construct and simulate complicated objects, triangle meshes are a good alternative since it is usually the format used by modeling tools. This thesis demonstrates how triangle meshes can be used directly as collision objects within a physics engine. The collision detection is done using triangle mesh models with tests accelerated using a tree-based bounding volume hierarchy structure. OpenCL is a new open industry framework for writing programs on hete...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
We present novel parallel algorithms for collision detection and separation distance computation for...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This paper presents a GPU-based approach to handle collision detection and response for particles on...
An important task in any graphical simulation is the collision detection between the objects in the ...
Real-time collision detection is required by most of all computer graphics applications. However, th...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
We present different approaches for accelerating the process of continuous collision detection for d...
We present a new parallel algorithm for interactive and con-tinuous collision detection between defo...
Collision detection is a vital task in almost all forms of computer animation and physical simulatio...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
We present novel parallel algorithms for collision detection and separation distance computation for...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
In this paper two improvements to speed up collision detection are described. Firstly, a method call...
This thesis is focused on the problem of collision detection between math defined primitive models a...
This paper presents a GPU-based approach to handle collision detection and response for particles on...
An important task in any graphical simulation is the collision detection between the objects in the ...
Real-time collision detection is required by most of all computer graphics applications. However, th...
In spatial subdivision-based collision detection methods on GPUs, uniform subdivision works well for...
This paper surveys the techniques used to perform collision detection operations on 3D models. Virtu...
We present different approaches for accelerating the process of continuous collision detection for d...
We present a new parallel algorithm for interactive and con-tinuous collision detection between defo...
Collision detection is a vital task in almost all forms of computer animation and physical simulatio...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
We present novel parallel algorithms for collision detection and separation distance computation for...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...