An important task in any graphical simulation is the collision detection between the objects in the simulation. It is desirable to have a good general method for collision detection with high performance. This thesis describes an implementation of a collision detection method that uses distance fields to detect collisions. This method is quite robust and able to detect collisions between most possible shapes. It is also capable of computing contact data for collisions. A problem with distance fields is that the performance cost for making a distance field is quite extensive. It is therefore customary to have some way of accelerating the computation of the distance field (usually by only computing select parts of the field). The application ...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
International audienceWe present a novel approach for fast collision detection between multiple defo...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
Collision detection in physics engines often use primitives such as spheres and boxes since collisio...
In this paper we address the problem of rapid distance computation between rigid objects and highly ...
In this paper we address the problem of rapid distance computa-tion between rigid objects and highly...
This paper presents a GPU-based approach to handle collision detection and response for particles on...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
In this thesis, fast collision detection algorithms on the Graphics Processing Unit (GPU) and CPU ar...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
Many techniques facilitate real-time collision detection against complex models. These typically wor...
Distance fields are a widely investigated area within the area of Volume Graphics. Research is divid...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
International audienceWe present a novel approach for fast collision detection between multiple defo...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...
Collision detection in physics engines often use primitives such as spheres and boxes since collisio...
In this paper we address the problem of rapid distance computation between rigid objects and highly ...
In this paper we address the problem of rapid distance computa-tion between rigid objects and highly...
This paper presents a GPU-based approach to handle collision detection and response for particles on...
This paper discusses a scalable collision detection algorithm. The algorithm, implemented using soft...
We present algorithms to accelerate route planning and collision detection for computer generated fo...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
This thesis is focused on the problem of collision detection between math defined primitive models a...
In this thesis, fast collision detection algorithms on the Graphics Processing Unit (GPU) and CPU ar...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
Many techniques facilitate real-time collision detection against complex models. These typically wor...
Distance fields are a widely investigated area within the area of Volume Graphics. Research is divid...
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-d...
International audienceWe present a novel approach for fast collision detection between multiple defo...
Collision detection is a popular topic in computer graphics. Any physics-based application (e.g. sur...