Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts. Nevertheless, these systems can not yet fully exploit the capabilities of modern GPUs and can only handle medium-sized, static scenes. We present an octree construction algorithm for the GPU that achieves real-time performance by heavily exploiting the hardware, which has been observed to give superior performance in ray tracing compared to other acceleration structures. We use streaming construction with the surface area heuristic (SAH) that significantly increase the coherence of memory accesses during construction of the octree
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
In the recent years we have witnessed massive boost to hardware graphics accelerators (graphics card...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
This paper presents a mapping scheme of an optimized octree-based ray tracing algorithm and its impl...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing is an important computational primitive used in different algorithms including collision...
Octree structures are widely used in graphic applications to accel-erate the computation of geometri...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Ray tracing is a very widely used rendering technique in many applications in the movie industry, ...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
In the recent years we have witnessed massive boost to hardware graphics accelerators (graphics card...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
This paper presents a mapping scheme of an optimized octree-based ray tracing algorithm and its impl...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing is an important computational primitive used in different algorithms including collision...
Octree structures are widely used in graphic applications to accel-erate the computation of geometri...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
Ray tracing is a very widely used rendering technique in many applications in the movie industry, ...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
In the recent years we have witnessed massive boost to hardware graphics accelerators (graphics card...