This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm generates slices of each primitive intended to be voxelized using an FPGA based pixel processor. The Blist representation is used for the volume scene tree which reduces storage requirement for each voxel to the log(H+1) bits. The most important advantage of this voxelization algorithm is that any volume scene tree expression can be evaluated without using any computation or stack. Also the algorithm is not object specific, i.e. the same algorithm can be used for the voxelization of different types of objects (convex and concave objects, polygons, lines and surfaces). © 2004 Elsevier Ltd. All rights reserved
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
This paper presents a Volumetric-CSG (VCSG) method for the representation of volumetric objects and ...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
this paper, is an emerging subfield of computer , s graphics concerned with the synthesis, manipulat...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
This paper presents a Volumetric-CSG (VCSG) method for the representation of volumetric objects and ...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
this paper, is an emerging subfield of computer , s graphics concerned with the synthesis, manipulat...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Figure 1: Slicemaps (small figures), can be used for several applications and a variety of effects. ...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
This paper presents a Volumetric-CSG (VCSG) method for the representation of volumetric objects and ...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...