Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing solutions are designed to obtain a voxelization of the solid. In this paper a new approach to rasterize and voxelize solids in 3D is presented. The described algorithms are very simple, general and robust. The 3D algorithm is valid to be used in the new 3D displays, and it can also be used to voxelize solids delimited by planar faces (with or without holes, manifold or non-manifold). The proposed methods are very suitable for an implementation in graphic hardware rendering system, because it does not use any additional data structure or complex operation
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
<p>The paper presents a very straightforward and effective algorithm to convert a space partitioning...
The paper presents a very straightforward and effective algorithm to convert a space partitioning, m...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
This thesis proposes an approach to provide a visually realistic interactive simulation of the effec...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
This paper presents a novel voxel-based representation scheme coupled with voxelisation, display and...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
An efficient voxel representation scheme coupled with algorithms for voxelisation, display and thick...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve...
An efficient algorithm for the voxelization of solid objects represented by bound-ary surfaces of ar...
In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In o...
<p>The paper presents a very straightforward and effective algorithm to convert a space partitioning...
The paper presents a very straightforward and effective algorithm to convert a space partitioning, m...
We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set...
This thesis proposes an approach to provide a visually realistic interactive simulation of the effec...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
This paper presents a novel voxel-based representation scheme coupled with voxelisation, display and...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
An efficient voxel representation scheme coupled with algorithms for voxelisation, display and thick...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...