A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important components of an automatic decimation algorithm are: the measure of fidelity and the iterative framework for incrementally and locally simplifying a polyhedra. The proposed algorithm employs vertex-based greedy framework for incrementally simplifying a polygonal model. Exploiting the normal field of one-ring neighborhood of a vertex, a new measure of fidelity is proposed that reflects the impotence of the vertices and is used to guide the vertex-based greedy procedure. A vertex causing minimum distortion is selected for removal and it is eliminated by collapsing one of its half-edges that causes minimum geometric distortion in the mesh. The propo...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
This paper proposes an incremental mesh reduction scheme that provides fine grained control over t...
[[abstract]]Two algorithms for polygonal approximation of a two-dimensional (2D) shape boundary are ...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
The decimation of highly detailed meshes has emerged as an important issue in many computer graphics...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
International audienceWe propose a new algorithm for automatically computing approximations of a giv...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
This paper proposes an incremental mesh reduction scheme that provides fine grained control over t...
[[abstract]]Two algorithms for polygonal approximation of a two-dimensional (2D) shape boundary are ...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
The decimation of highly detailed meshes has emerged as an important issue in many computer graphics...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
International audienceWe propose a new algorithm for automatically computing approximations of a giv...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
This paper proposes an incremental mesh reduction scheme that provides fine grained control over t...
[[abstract]]Two algorithms for polygonal approximation of a two-dimensional (2D) shape boundary are ...