Mesh simplification is a key research area in scientific visualization and virtual reality. The paper presents a new method of polyhedral model simplification based on vision characteristic and edge collapse. This method determines model's vision characteristic by computing the maximum product of angle between normal of vertex and adjacent triangles with area of these triangles. It can achieve a high decimation rate, while keeping the details of vision. This algorithm can also be extended to triangle decimation criterion easily
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...