Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must retain and use information about the original model during the simplification process. We demonstrate that excellent simplified models can be produced with-out the need to compare against information from the original ge-ometry while performing local changes to the model. We use edge collapses to perform simplification, as do a number of other meth-ods. We select the position of the new vertex so that the original vol-ume of the model is maintained and we minimize the per-triangle change in volume of the tetrahedra swept out by those triangles that are moved. We also maintain surface area near boundaries and min-imize the per-triangle area c...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
International audienceMany applications in computer graphics require complex and highly detailed mod...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail approx...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
International audienceMany applications in computer graphics require complex and highly detailed mod...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail approx...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
International audienceMany applications in computer graphics require complex and highly detailed mod...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...