This paper presents a new error bound simplification algorithm for complex geometric models. A lower polygon count approximation of the input model is generated by performing edge collapse operations. The collapse vertex is constrained to lie within a localised tolerance volume built around the edge collapse neighbourhood. This constraint ensures that all points on the simplified surface are within a user specified distance from the surface after the previous edge collapse
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail approx...
Abstract In this paper we suggest a new edge collapse simplification method using the integral absol...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Complex 3D digital objects are used in many domains such as animation films, scientific visualizatio...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
We present a new approach for simplifying polygonal objects. Our method is general in that it accept...
This paper proposes a user-assisted mesh simplification method applied to CAD models converted to tr...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail approx...
Abstract In this paper we suggest a new edge collapse simplification method using the integral absol...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Complex 3D digital objects are used in many domains such as animation films, scientific visualizatio...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
We present a new approach for simplifying polygonal objects. Our method is general in that it accept...
This paper proposes a user-assisted mesh simplification method applied to CAD models converted to tr...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...