In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. Among the existing measures, volume based error measure results in better quality approximations whereas the one based on normal field variation better preserves salient features. We exploit both volume and normal field to develop a more reliable and efficient two phase greedy algorithm. In the first phase, vertices are ordered; the priority of each vertex is defined using the normal field variation across its one-ring neighborhood. In the second phase, desired number of vertices is removed according to their priorities by applying half-edge collapse transformations. Once a vertex is a candidate for removal, it is eliminated by collapsing an o...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
When representing objects with polygonal models, we must often use models consisting of large number...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
When representing objects with polygonal models, we must often use models consisting of large number...
Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging tas...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
When representing objects with polygonal models, we must often use models consisting of large number...