Fast, reliable, and feature preserving automatic decimation of polygonal models is a challenging task. Exploiting both local volume and normal field variations in a novel way, a two phase decimation algorithm is proposed. In the first phase, a vertex is selected randomly using the measure of geometric fidelity that is based on normal field variation across its one-ring neighborhood. The selected vertex is eliminated in the second phase by collapsing an outgoing half-edge that is chosen by using volume based measure of geometric deviation. The proposed algorithm not only has better speed-quality trade-off but also keeps visually important features even after drastic simplification in a better way than similar state-of-the-art best algorithms...
The triangle decimation algorithm presented by Schroeder, et al. in 1992 is extended to make efficie...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
A novel point sampling framework for polygonal meshes is presented, based on sampling a mesh accordi...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
When representing objects with polygonal models, we must often use models consisting of large number...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Converting NURBS based CAD Data into polygonal data often leads to unconnected faces at patch border...
The triangle decimation algorithm presented by Schroeder, et al. in 1992 is extended to make efficie...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
A novel point sampling framework for polygonal meshes is presented, based on sampling a mesh accordi...
In automatic decimation of polygonal models, the measure of geometric fidelity plays the key role. A...
A simple and robust greedy algorithm has been proposed for efficient and quality decimation of polyg...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
In this paper, we describe two different forms of the error metric proposed in [5] for computing loc...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
When representing objects with polygonal models, we must often use models consisting of large number...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Converting NURBS based CAD Data into polygonal data often leads to unconnected faces at patch border...
The triangle decimation algorithm presented by Schroeder, et al. in 1992 is extended to make efficie...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
A novel point sampling framework for polygonal meshes is presented, based on sampling a mesh accordi...