International audienceMany applications in computer graphics require complex and highly detailed models.However, the level of detail actually necessary may vary considerably. It is often desirable to useapproximations in place of excessively detailed models to control processing time. A newpolygonal mesh simplification algorithm is presented for colored or textured models based onvertex clustering, and a more accurate error-measuring method for vertex clustering is introduced.The algorithm can produce high quality approximations of polygonal models. It makes adaptivesubdivision of the bounding box in the original model using octree structure and performs vertexclustering in an error range specified by users. The color or texture information...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
International audienceIn this paper, we propose an adaptive polygonal mesh coarsening algorithm. Thi...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
International audienceIn this paper, we propose an adaptive polygonal mesh coarsening algorithm. Thi...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...