A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex-clustering simplification to simplify complex models in real-time, although it is known as a very fast method. In addition, it is also difficult for the vertex-clustering simplification to control the number of faces. It synthesizes vertices in each cluster. Therefore, models sometimes consist of the unexpected number of faces. In recent years, Graphics Processing Units (GPUs) have grown so significantly in performance that both the computational speed and the computational accuracy improve spectacularly. GPUs have programmable units such as vertex shaders and geometry shaders. With shaders, GPUs can be used not only for graphics rende...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
Given a polygonal model of some geometric object, a continuous level of detail system should facili...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
International audienceMany applications in computer graphics require complex and highly detailed mod...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal i...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
International audienceIn this paper we present a GPU-based method for removing shape details of 3D-m...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
Given a polygonal model of some geometric object, a continuous level of detail system should facili...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
International audienceMany applications in computer graphics require complex and highly detailed mod...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal i...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
International audienceIn this paper we present a GPU-based method for removing shape details of 3D-m...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
Given a polygonal model of some geometric object, a continuous level of detail system should facili...