Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal is to generate another mesh which approximates the underlying shape but includes less polygons, edges and vertices. Early methods focused only on preserving the overall shape of the geometric model, whereas current methods also handle meshes with attributes (normal vectors, colors, texture coordinates) so that both the mesh shape and the mesh appearance are preserved. The goal of this master thesis is to develop, implement and test a mesh simplification algorithm able to simplify large models in‐core using a vertex clustering algorithm. Several detail‐preserving techniques will be examined and implemented and a new filter is proposed, taking i...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
International audienceMany applications in computer graphics require complex and highly detailed mod...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
International audienceMany applications in computer graphics require complex and highly detailed mod...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...