V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podobnosti vzhledu během redukce. Zároveň je prezentován originální postup jak určit pozici nového vrcholu u algoritmu kontrakce hran
When representing objects with polygonal models, we must often use models consisting of large number...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Because of the rapid evolution of 3D acquisition and modelling methods, highly complex and detailed ...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
When representing objects with polygonal models, we must often use models consisting of large number...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Because of the rapid evolution of 3D acquisition and modelling methods, highly complex and detailed ...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
When representing objects with polygonal models, we must often use models consisting of large number...
V článku je představen nový algoritmus pro redukce trojúhelníkových sítí s ohledem na zachování podo...
This paper presents a practical technique to automatically compute approximations of polygonal repre...