In this article a new general algorithm for triangular mesh simplification is proposed. The algorithm extends Krivograd\u27s work from 2D to 3D. For faster execution times a hash table is used. The main idea of the algorithm is based on vertex removal approach. With this approach we remove visually less important vertices. To determine their visual importance, all vertices have tobe evaluated. This way models still preserve their essential characteristics. With simplification we can also easily present and transfer models over the network
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
The quality of mesh generated by automatic meshing techniques sometimes cannot satisfy the requireme...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
This paper presents an efficient method of mesh simplification for geometric 3D models. The trans-mi...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
The quality of mesh generated by automatic meshing techniques sometimes cannot satisfy the requireme...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with co...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
This paper presents an efficient method of mesh simplification for geometric 3D models. The trans-mi...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
The quality of mesh generated by automatic meshing techniques sometimes cannot satisfy the requireme...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...