To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometric models, this study proposes a fast mesh simplification method based on an energy-operator for 3D geometric models with salient feature-preserving efficiency. The energy-operator can evaluate the smoothness and complexity of the regional mesh in 3D models. Accordingly, it can be directly used to simultaneously reduce the candidate triangle and its three neighboring triangles. The proposed method can dramatically collapse the excessive details in relatively smooth areas and preserve more important salient features during the simplification process. It can also maintain a trade-off between time efficiency and salient feature-preserving accurac...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper presents an efficient method of mesh simplification for geometric 3D models. The trans-mi...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Abstract: Providing fast and accurate simplification method for large polygon mesh is one of the mo...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
Interactive applications with 3D graphics are used everyday in a lot of different fields, such as ga...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
This paper presents an efficient method of mesh simplification for geometric 3D models. The trans-mi...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Abstract: Providing fast and accurate simplification method for large polygon mesh is one of the mo...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
Interactive applications with 3D graphics are used everyday in a lot of different fields, such as ga...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions t...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...