Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of geometry data sets. Before this, conventional (incore) simplification techniques are sufficient in data reduction to accelerate graphics rendering. However, powerful graphics workstation also unable to load or even generates the smooth rendering of these extremely large data. In this thesis, out-ofcore simplification algorithm is introduced to overcome the limitation of conventional technique. Meanwhile, preservation on surface attributes such as normals, colors and textures, which essential to bring out the beauty of 3D object, are also discussed. The first process is to convert the input data into a memory efficient format. Next, datasets ...
Interactive applications with 3D graphics are used everyday in a lot of different fields, such as ga...
In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme pro...
Complex models created from isosurface extraction or CAD and highly accurate 3D models produced from...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
International audienceMany applications in computer graphics require complex and highly detailed mod...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
[[abstract]]The real-time interactive 3D multimedia applications such as 3D computer games and virtu...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Virtual worlds and games increasingly deliver 3D meshes over the Internet using instanced file forma...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Interactive applications with 3D graphics are used everyday in a lot of different fields, such as ga...
In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme pro...
Complex models created from isosurface extraction or CAD and highly accurate 3D models produced from...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
International audienceMany applications in computer graphics require complex and highly detailed mod...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
[[abstract]]The real-time interactive 3D multimedia applications such as 3D computer games and virtu...
This paper presents a practical technique to automatically compute approximations of polygonal repre...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Virtual worlds and games increasingly deliver 3D meshes over the Internet using instanced file forma...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Visualization of three-dimensional (3D) computer-aided design model is an integral part of the desig...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Interactive applications with 3D graphics are used everyday in a lot of different fields, such as ga...
In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme pro...
Complex models created from isosurface extraction or CAD and highly accurate 3D models produced from...