International audienceIn this paper we present a GPU-based method for removing shape details of 3D-models. 3D-models used in Finite Element Analysis (FEA) are often either constructed for the purpose of manufacturing, or a result of 3D-scanning. The models therefore contain shape details that are neither important for FEA nor compatible with the mechanical hypotheses. Vertex removal is a popular method for removing geometrical details where vertices are removed one by one, provided certain constraints are satisfied. The constraints can either be based purely on geometrical properties, or also on mechanical ones. The computations required in this process can be time consuming, especially if mechanical constraints are involved. The main idea ...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Today's GPUs, thanks to their performance and programmability (this property wasn't available until ...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
We present an approach to triangle mesh simplification designed to be executed on the GPU. We use a ...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
2015-04-20The finite element method (FEM) with model reduction is widely used to simulate deformable...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Abstract Constrained meshes play an important role in freeform architectural de-sign, as they can re...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Interactive applications with 3D graphics are used everyday in a lot of different fields, such as ga...
In this paper a new hardware accelerated method is presented to evaluate the machinability of free-f...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
This thesis describes new parallel GPU algorithms that accelerate fundamental CAD operations such as...
International audienceMany recent publications have shown that a large variety of computation involv...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Today's GPUs, thanks to their performance and programmability (this property wasn't available until ...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
We present an approach to triangle mesh simplification designed to be executed on the GPU. We use a ...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
2015-04-20The finite element method (FEM) with model reduction is widely used to simulate deformable...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Abstract Constrained meshes play an important role in freeform architectural de-sign, as they can re...
A vertex-clustering simplification is a kind of model simplification. It is difficult for the vertex...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Interactive applications with 3D graphics are used everyday in a lot of different fields, such as ga...
In this paper a new hardware accelerated method is presented to evaluate the machinability of free-f...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
This thesis describes new parallel GPU algorithms that accelerate fundamental CAD operations such as...
International audienceMany recent publications have shown that a large variety of computation involv...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Today's GPUs, thanks to their performance and programmability (this property wasn't available until ...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...