Abstract Constrained meshes play an important role in freeform architectural de-sign, as they can represent panel layouts on freeform surfaces. It is challenging to perform realtime manipulation on such meshes, because all constraints need to be respected during the deformation while the shape quality needs to be maintained. This usually leads to nonlinear constrained optimization problems, which are chal-lenging to solve in real time. In this paper, we present a GPU-based shape manip-ulation tool for constrained meshes, using the parallelizable algorithm proposed in [8]. We discuss the main challenges and solutions for the GPU implementation, and provide timing comparison against a CPU implementation of the algorithm. Our GPU implementatio...
This paper presents a real-time rendering technique for dynamic, incremental 3D mesh refinement. The...
Figure 1: On the left is one frame of an elephant animation visualizing estimated curvature. Blue in...
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use th...
In this paper we present a GPU-accelerated implementation of the well-known freeform deformation alg...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
International audienceIn this paper we present a GPU-based method for removing shape details of 3D-m...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
In this paper a new hardware accelerated method is presented to evaluate the machinability of free-f...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Figure 1: Local displacement such as the character footprints (left) or sculpting brushes (center) i...
International audienceFree Form Deformation (FFD) is a well established technique for deforming arbi...
This paper describes a parallel method to simulate real-time 3D deformable objects using volume pres...
NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
This paper presents a real-time rendering technique for dynamic, incremental 3D mesh refinement. The...
Figure 1: On the left is one frame of an elephant animation visualizing estimated curvature. Blue in...
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use th...
In this paper we present a GPU-accelerated implementation of the well-known freeform deformation alg...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
International audienceIn this paper we present a GPU-based method for removing shape details of 3D-m...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
In this paper a new hardware accelerated method is presented to evaluate the machinability of free-f...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Figure 1: Local displacement such as the character footprints (left) or sculpting brushes (center) i...
International audienceFree Form Deformation (FFD) is a well established technique for deforming arbi...
This paper describes a parallel method to simulate real-time 3D deformable objects using volume pres...
NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
This paper presents a real-time rendering technique for dynamic, incremental 3D mesh refinement. The...
Figure 1: On the left is one frame of an elephant animation visualizing estimated curvature. Blue in...
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use th...