Figure 1: Local displacement such as the character footprints (left) or sculpting brushes (center) including vector displacement (right) are applied to arbitrary geometry using hardware tessellation patterns. Memory for displacement is dynamically allocated on the GPU. The total time to apply a deformation is less than a millisecond, even for complex models and scenes. We propose a novel method for local displacement events in large scenes, such as scratches, footsteps, or sculpting operations. De-formations are stored as displacements for vertices generated by hardware tessellation. Adaptive mesh refinement, application of the displacement and all involved memory management happen com-pletely on the GPU. We show various extensions to our a...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
Displacement mapping is ideal for modern GPUs since it enables high-frequency geometric surface deta...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
We present a novel method for real-time collision detection of patch based, displacement mapped obje...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
Displacement mapping is ideal for modern GPUs since it enables high-frequency geometric surface deta...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
We present a novel method for real-time collision detection of patch based, displacement mapped obje...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Video games and simulators commonly use very detailed textures, whose cumulative size is often large...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...