We present an algorithm for interactive deformation of subdivision surfaces, including displaced subdivision surfaces and subdivision surfaces with geometric textures. Our system lets the user directly manipulate the surface using freely-selected surface points as handles. During deformation the control mesh vertices are automatically adjusted such that the deforming surface satisfies the handle position constraints while preserving the original surface shape and details. To best preserve surface details, we develop a gradient domain technique that incorporates the handle position constraints and detail preserving objectives into the deformation energy. For displaced subdivision surfaces and surfaces with geometric textures, the deformation...
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use th...
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing a...
Abstract Constrained meshes play an important role in freeform architectural de-sign, as they can re...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
Figure 1: Local displacement such as the character footprints (left) or sculpting brushes (center) i...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
The creation of believable and endearing characters in computer graphics presents a number of techni...
Deformable objects can be used to model soft objects such as clothing, human faces and animal charac...
In this paper, we present a novel view-dependent rendering approach for large polygonal models. In a...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use th...
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing a...
Abstract Constrained meshes play an important role in freeform architectural de-sign, as they can re...
Figure 1: Example scenes showing our real-time surface deformation technique. The user-controlled ca...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
Feature modeling on subdivision surfaces remains a challenging task for interactive 3D design. This ...
Figure 1: Local displacement such as the character footprints (left) or sculpting brushes (center) i...
Figure 1: Interactive authoring using our dynamic GPU memory management approach. Left and right: si...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
The creation of believable and endearing characters in computer graphics presents a number of techni...
Deformable objects can be used to model soft objects such as clothing, human faces and animal charac...
In this paper, we present a novel view-dependent rendering approach for large polygonal models. In a...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use th...
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing a...
Abstract Constrained meshes play an important role in freeform architectural de-sign, as they can re...