In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing a...
Abstract—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model...
none4noneL.Benini; R.Grottesi; S.Morigi; M.RuggieroL.Benini; R.Grottesi; S.Morigi; M.Ruggier
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing a...
Abstract—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model...
none4noneL.Benini; R.Grottesi; S.Morigi; M.RuggieroL.Benini; R.Grottesi; S.Morigi; M.Ruggier
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
We present an algorithm for interactive deformation of subdivision surfaces, including displaced sub...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
Subdivision surfaces provide a powerful alternative to polygonal rendering. The availability of tess...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...