[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces on current graphics systems. At each frame, these algorithms approximate the surface by polygons and rasterize them over the graphics pipeline. The time for polygon generation for each surface primitivevaries between successive frames and we address issues in distributing the load across processors for di#erentenvironments. This includes algorithms to statically distribute the primitives to reduce dynamic load imbalance as well a distributed wait-free algorithm for machines on which re-distribution is e#cient, e.g. shared memory machine. These algorithms have been implemented on di#erent graphics systems and applied to interactive display of ...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...
Using the parallel architecture of the graphics processing unit for general purpose programming has ...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
In this parallel surface rendering algorithm based on dividing cube2 on a SIMD machine MasPar MP-1, ...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Technical reportAbstract: This thesis attacks the problem of generating computer synthesized images ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Graphs in computer science are widely used in social network analysis, computer networks, transporta...
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing a...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...
Using the parallel architecture of the graphics processing unit for general purpose programming has ...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
In this parallel surface rendering algorithm based on dividing cube2 on a SIMD machine MasPar MP-1, ...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Technical reportAbstract: This thesis attacks the problem of generating computer synthesized images ...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
Graphs in computer science are widely used in social network analysis, computer networks, transporta...
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing a...
Computer graphics provides some ideal applications for the kind of highly parallel implementations m...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...