We describe a parallel framework for interactive smooth rendering of massive terrains. We define a parallelization scheme for level of detail algorithms in cluster-based environments. The scheme relies on modern PC clusters capabilities to address the scalability issue of level of detail algorithms. To achieve this, we propose an efficient tile-based data partitioning method that allows both reducing load imbalance and solving the well-known border problem. At runtime level of detail computations are performed in parallel on cluster nodes. A hierarchical view frustum culling combined to a compression mechanism harnessing the frame-to-frame coherence are used to drastically reduce the inter-tasks communication overhead. We take into account ...
Rendering large terrains on large screens at interactive frame rates is a challenging area of comput...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performa...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
Rendering large terrains on large screens at interactive frame rates is a challenging area of comput...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performa...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We present a parallel rendering system for heterogeneous PC clusters to visualize massive models. On...
Rendering large terrains on large screens at interactive frame rates is a challenging area of comput...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performa...