Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performance, interactive graphics. We present an approach based on hierarchical, screen-space tiles to parallelizing rendering with level of detail. Adapt tiles, render tiles, and machine tiles are associated with CPUs, GPUs, and PCs, respectively, to efficiently parallelize the workload with good resource utilization. Adaptive tile sizes provide load balancing while our level of detail system allows total and independent management of the load on CPUs and GPUs. We demonstrate our approach on parallel configurations consisting of both single PCs and a cluster of PCs
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
Mobile devices have led the boom in the technological segment in the recent years. They have witness...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
Mobile devices have led the boom in the technological segment in the recent years. They have witness...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Abstract—Rendering massive 3D models has been recognized as a challenging task. Due to the limited s...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
Mobile devices have led the boom in the technological segment in the recent years. They have witness...